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	<title>Business &#8211; HEAT</title>
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		<title>VRAI appoints Davy to reel in more investors after raising €1.2m</title>
		<link>https://www.heatvr.io/vrai-appoints-davy-to-reel-in-more-investors-after-raising-e1-2m/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Thu, 20 Aug 2020 15:54:58 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Training]]></category>
		<guid isPermaLink="false">https://www.heatvr.io/?p=638</guid>

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		<p class="p1"><strong>Charlie Taylor | August, 2020</strong></p>
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<h2>Irish virtual reality remote training simulation provider sees surge in demand</h2>
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<p class="no_name"><a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_company=VRAI">VRAI</a>, a Dublin-based virtual reality remote training simulation provider, has secured €1.2 million in seed funding from angel investors and <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_organisation=Enterprise+Ireland">Enterprise Ireland</a>.</p>
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<p class="no_name">The start-up, which is chaired by former Bord na Móna chief executive Gabriel D’Arcy, has also appointed Davy as it begins talks with institutional investors about a larger fundraise.</p>
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<p class="no_name">The move comes as the company seeks to respond to a surge in demand for its solutions on the back of the coronavirus pandemic.</p>
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<p class="no_name">Co-founded by <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_person=Niall+Campion">Niall Campion</a> and Pat O’Connor, VRAI has developed a virtual reality (VR) focused training platform used by customers that include the Irish <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_organisation=Defence+Forces">Defence Forces</a>, the <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_organisation=United+Nations">United Nations</a>, <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_company=Dublin+Bus">Dublin Bus</a>, <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_company=Samsung">Samsung</a>, <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_company=Kingspan">Kingspan</a> and <a class="search" href="https://www.irishtimes.com/topics/topics-7.1213540?article=true&amp;tag_company=Jameson">Jameson</a>.</p>
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<p class="no_name">Its flagship Hazardous Environment Awareness Training (Heat) solution allows employers to prepare people working in dangerous situations and environments remotely.</p>
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<p class="no_name">According to Mr O’Connor, the firm believes it has the ideal solution for companies struggling to train staff safely in the midst of Covid-19.</p>
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<p class="no_name">“We were building our technology to be ready for a market that we didn’t expect to be ready for maybe two or three years but the coronavirus pandemic has brought things forward and wider adoption of VR solutions is ramping up,” he said.</p>
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<p class="no_name">“Potential customers that we were talking to a while back were asking us why they would consider simulation training when they could do it for real, whereas now they are clamouring to do it,” he added.</p>
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<h4 class="crosshead">Full training solutions</h4>
<p class="no_name">The company initially focused on making VR content but last year pivoted to providing full training solutions.</p>
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<p class="no_name">“We had a lightbulb moment where we realised that not only is VR a great way to train people and push data to them but that there is also an incredible IoT capability built into the headsets so what we’ve done is use that to create a data pipeline.</p>
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<p class="no_name">“The result is that when people are training, we’re gathering about 100,000 data points per minute which, after using data analytics and machine learning algorithms, can unlock additional insights, such as indicating at what points people are likely to make errors,” said Mr O’Connor.</p>
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<p class="no_name">“We believe the training we are offering is inherently better than that provided elsewhere. If you create highly authentic virtual worlds as we are doing, the training is both more engaging and effective,” he added.</p>
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<p class="no_name">VRAI intends to use the funding it has recently received to invest further in its technology and to increase headcount. The company employs 12 people.</p>
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<h4>Published on irishtimes.com, read the article <a href="https://www.irishtimes.com/business/technology/vrai-appoints-davy-to-reel-in-more-investors-after-raising-1-2m-1.4334166?mode=amp">here.</a></h4>
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		<title>New reality: how VR training is the future of hazardous and frontline professions</title>
		<link>https://www.heatvr.io/new-reality-how-vr-training-is-the-future-of-hazardous-and-frontline-professions/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Mon, 06 Jul 2020 09:23:36 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<guid isPermaLink="false">https://www.heatvr.io/?p=616</guid>

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		<p class="p1"><strong>Pat O’Connor | July, 2020</strong></p>
<p>The COVID-19 pandemic has prompted a shift in how we work, but for frontline workers and other hazardous and essential professions, remote work is simply not an option. In the new professional landscape, Virtual Reality is the key to training and preparation, writes Pat O’Connor Managing Director at VRAI</p>
<p>While the adage “never waste a good crisis” is often mis-attributed to Winston Churchill, it is more likely derived from the work of the American political theorist Saul Alinksy, in his book “Rules for Radicals”. Alinksky was writing about community activism and the opportunity that crisis can offer to break the status quo and affect change.</p>
<p>In the midst of a financial crisis, the instinct of many is to rush towards safety or to become conservative; for many others it’s simply about survival. For investors, that instinct can be very different. They rush towards the opportunity that the crisis can offer them. Following the financial crash and subsequent recession of 2008 – 2010, some very successful companies were founded and funded, including Whatsapp, Uber, Airbnb, Instagram and Dropbox.</p>
<p>On the face of it there isn’t a lot that these brands have in common, other than being broadly digital companies. I would suggest that the common thread between these companies is that they were all tapped into the zeitgeist during the last recession. They saw the paradigm shift that was moving concepts from the fringes to the core i.e. giving people the choice to have what they wanted, when they wanted it.</p>
<p>So then, what is likely to be the paradigm shift resulting from the COVID-19 crisis?</p>
<p>For one, there is the rapid shift towards Remote Work solutions since governments around the world directed us to isolate to stop the spread of COVID-19. The continued expansion of the digital workplace and the tools needed to enable trading, production and manufacture at a distance now seems inevitable. Up until now, planning for remote work could be seen as a low priority for many businesses, dismissed as a perk for the millennial workforce. After COVID-19, however, businesses without a robust company-wide remote work plan, one that can be actioned on short notice, will be considered reckless and may not survive the approaching economic challenges we face.</p>
<p>Video conferencing has allowed business to continue functioning and people to continue interacting, but it has limitations, and isn’t the panacea for all remote working needs.</p>
<p>For people who work in risky or remote operational environments, such as front line medical staff, offshore wind technicians, or even workers in manufacturing settings, there is a need to train, prepare for and mitigate risk. Traditional e-learning tools cannot prepare someone to climb a high voltage electricity pylon in a storm, or fix a blade on a 110m tall wind turbine 100km off the North coast of Scotland.</p>
<p>Where can business leaders look to for guidance on how to prepare their employees in this unpredictable world? I believe the answer is the military. For decades, armed forces in many countries have been using simulation training as a way to replicate risky, remote and difficult to replicate scenarios.</p>
<p>Until recently, military simulation training was often reserved for high value roles like fighter pilots, or ships’ captains, who trained in “sim centres”. These sim centres had traditional simulators with complicated hydraulics and expensive replicas of the real world equipment.</p>
<p>What we are seeing now is a shift whereby this type of training is being provided as a virtual simulation at the point of need. The training is contained in a VR headset that a soldier can use while in a hangar waiting for rotation flight, or a winchman can use during a “weather day”, or a ship’s engineer can use while hundreds of kilometres away from the naval college.</p>
<p>The added value of VR simulation is that its inherent data capture capability can be used to provide deep insight into how individuals learn and perform. The addition of physiological sensors can allow you to know not just what people do, but also how they feel when they do it. These data-driven insights can transform our ability to reduce risk for workers and ensure they are confident in performing hazardous tasks that they will face in reality.</p>
<p>The shift towards simulation training was happening in the military prior to the onset of the COVID-19 pandemic, but it has since begun to accelerate, as it is not an option for a military to be unprepared. Military commanders consider that they have a “duty of care” to train and prepare their troops appropriately; anything else would be a dereliction of duty.</p>
<p>This duty of care must now also extend towards business executives, to ensure their employees are prepared remotely in authentic, memorable and measurable simulated environments. The technology is now there to enable it, and the situation we now face demands it.</p>
<h4>Published on uktechnews.co.uk, read the article <a href="https://uktechnews.co.uk/2020/05/12/new-reality-how-vr-training-is-the-future-of-hazardous-and-frontline-professions/">here.</a></h4>
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		<title>Making It Work: Start-up to finance virtual reality training via funding injection</title>
		<link>https://www.heatvr.io/making-it-work-start-up-to-finance-virtual-reality-training-via-funding-injection/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Thu, 04 Jun 2020 16:14:33 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<guid isPermaLink="false">https://www.heatvr.io/?p=602</guid>

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		<p>Elaine O&#8217;Regan | Business Post | May 24th, 2020</p>
<p class="article-subtitle"><strong>VR simulation company sees opportunities around remote working during the pandemic</strong></p>
<p>Dublin start-up VRAI plans to raise €850,000 to fast-track plans to offer virtual reality (VR) training to large employers with staff who are working remotely because of Covid-19.</p>
<p>The VR simulation company has appointed Davy Corporate Finance to manage the funding round.</p>
<p>Niall Campion, VRAI’s founder, said the company has developed a training platform for employers operating in “high hazard” sectors such as power generation, aviation, defensive security and manufacturing.</p>
<p>Campion said the Hazardous Environment Awareness Training (Heat) system could be used to train employees working in risky or remote environments.</p>
<p>“The last Heat project we did was with one of the big pharma manufacturers here in Ireland. They used it to train their staff to work more safely on the factory floor,” he said.</p>
<p>“We see opportunities now around Covid-19, because we know there’s value in VR training and we know there’s value in remote training.</p>
<p>“We thought the market was about three years away from this becoming ubiquitous, but I think people can now see the value in not having to travel to train.”</p>
<p>VRAI secured funding of €575,000 last June from state agency Enterprise Ireland (EI) and private investors including former Bord na Móna chief Gabriel D’Arcy, who joined the start-up in the role of chairman.</p>
<p>Pat O’Connor, former deputy director of public relations at the Irish Defence Forces, has since joined VRAI as joint managing director</p>
<p>“Before Pat joined we were doing a lot of VR marketing experiences, and we then saw this opportunity to focus more on training,” said Campion.</p>
<p>“To move into that area, we needed to take on investment. We wanted ‘smart money’ from private investors who had experience in the high-hazard environments we want to target.</p>
<p>“Gabriel started his career in the Irish Army and worked for the UN. Pat spent 20 years in the Defence Forces.”</p>
<p>A video editor by trade, Campion set up VRAI in 2017 and focused initially on VR and augmented reality (AR) experiences for businesses and government organisations.</p>
<p>He worked with Samsung last year, developing an AR app for the launch of the new Galaxy S10 range. He has also developed a VR cable repair training experience for the ESB and another training experience for the UN’s counter-IED operations.</p>
<p>“VR is a great way of training in high-hazard environments, but also of capturing data on what people are doing. Our strategy has been to build out that data pipeline,” he said.</p>
<p>“We got our first data customer last July when we developed a training experience for IAG Cargo, which has a huge warehouse at Heathrow. It is a hazardous environment because they run a lot of machinery through it, and it’s busy, so onboarding new employees was a challenge for them.</p>
<p>“We upsold them on the data capture and they improved staff retention as a result. They did a staff survey and people’s understanding of how the warehouse worked went from five out of ten to 8.5 out of ten,” he added.</p>
<p>VRAI was named the winner of the Dublin City Enterprise award in early March and plans to raise up to €850,000 by the end of July.</p>
<p>“I don’t want to give the impression that we are flying,” Campion said. “Some of the contracts we were due to start work on when Covid-19 hit have been paused, but we do see an opportunity at the same time because more people are now seeing the value of being able to work and train remotely.”</p>
<p>VRAI is a high potential start-up client of Enterprise Ireland.</p>
<p>“We probably wouldn’t be where we are without EI,” Campion said.</p>
<p>“In the last month, I’ve spoken to the head of data at Facebook and the head of learning at Microsoft, both through EI contacts. EI have said that they are interested in coming in again on this round. All of our existing private investors are interested and we’re working with Davy Corporate Finance to open this out to a broader pool of investors.”</p>
<p>Published on businesspost.ie, read the original article <a href="https://www.businesspost.ie/smes/making-it-work-start-up-to-finance-virtual-reality-training-via-funding-injection-c10b2346">here.</a></p>
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		<title>VRAI eclipses traditional training methods</title>
		<link>https://www.heatvr.io/vrai-eclipses-traditional-training-methods/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Thu, 04 Jun 2020 15:00:35 +0000</pubDate>
				<category><![CDATA[Business]]></category>
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		<p>Stephen Larkin | ThinkBusiness.ie | MAY 29, 2020</p>
<p class="article-subtitle"><strong>Pat O’Connor, managing director of VRAI, talks to ThinkBusiness about his company’s growth and why Covid-19 may push plans forward by a couple of years.</strong></p>
<h4><strong>How and when was VRAI started?</strong></h4>
<p>Niall Campion founded the company in August 2017 making virtual reality (VR) content initially, and then added augmented reality (AR) services too as our customers looked for it. I joined <a href="https://vrai.ie/" target="_blank" rel="noopener noreferrer">VRAI</a> last year to help raise a €575,000 seed investment round through Enterprise Ireland’s High Potential Start-Up (HPSU) programme in order to build our data driven VR simulation platform called HEAT. <strong>           </strong></p>
<h4><strong>What is the problem you are trying to solve and the size of the market you are addressing?</strong></h4>
<p>We help large organisations whose activities are risky, remote and rare to train in a more authentic, memorable and measurable way. For example, we are working with ESB International, the Irish Defence Forces, IAG in Heathrow Airport and the United Nations in Somalia <a href="https://vimeo.com/364022836">https://vimeo.com/364022836</a></p>
<p>The Fortune 500 spent $100 billion last year on training and safety and yet the majority of those companies suffered a death or serious injury in the last 18 months. So why is that? The majority of companies are using traditional methods such as lectures to deliver training, even though we know that this is ineffective and inefficient.</p>
<p>We believe that the maturing of technologies such as VR, AI and IOT has provided an opportunity to revolutionise how we train our people.</p>
<h4><strong>What is your core product and service about and how does it work?</strong></h4>
<p>HEAT stands for Hazardous Environment Awareness Trainer and is a data driven VR simulation platform that allows people to train in a more authentic, memorable and measurable way. Simulation training was once the preserve of pilots and surgeons, HEAT now makes high quality simulation training available to a much wider audience and it can be conducted remotely using the latest VR headsets.</p>
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<h3>“Where we saw the market being in three years in terms of virtual training needs, we believe is more likely now in 12 months”</h3>
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<p>The platform allows you to create individual training profiles that can track progress and performance over time; it provides fully immersive virtual training environments that allow people to train virtually as if they are doing the task in real life.</p>
<p>HEAT then uses our data pipeline to capture and analyse data in order to provide reports on performance and predictive analytics i.e. what activity in VBR is most closely correlated to the organisation’s desired outcomes.</p>
<p><a href="https://vimeo.com/364019789">https://vimeo.com/364019789</a></p>
<h4><strong>Who are the founders of the company and what are the experiences that encouraged you to become an entrepreneur?</strong></h4>
<p>Niall Campion is a leading VR subject matter expert on the EU expert panel for immersive technology, with 15 years’ experience creating award winning content for the BBC, Disney, Netflix, RTE and Brown Bag Films. His work has been commissioned by the UN in Somalia to simulate an IED training experience with analytics.</p>
<p>My background is in the military having worked for 20 years as an operational unit commander and in communications and organisational strategy development. I served operationally in Syria, Liberia, Lebanon and Israel. I was also instrumental in the Irish Defence Forces initial adoption of VR.</p>
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<p>Niall and I were classmates in our undergrad degree and we always wanted to find a way to work together, VRAI seemed like the perfect opportunity to combine our experience to do something that matters and have a real impact.</p>
<h4><strong>What are your impressions of the start-up ecosystem in your region and in Ireland in general?</strong></h4>
<p>I think Ireland is a great place to start a company with great supports through the Local Enterprise Offices and Enterprise Ireland’s HPSU programme. There are so many supports if you have a business idea that’s thought through and makes sense from grants to match funding, mentors and access to EI’s global network of market experts. We were delighted to be part of Google’s Adopt a Start-Up programme – this really rocket fueled our data pipeline development.</p>
<p>Ireland is also the European HQ for many large multinational companies that it provides a route to market that I’m sure can be more difficult elsewhere.</p>
<div class="quote">
<h3>“When you are working in technology innovation, there is often no rulebook or clear instruction manual to follow”</h3>
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<h4><strong>What are your growth plans?</strong></h4>
<p>While COVID-19 has been a challenge for everyone, I believe it has also changed the workplace forever. Where we saw the market being in three years in terms of virtual training needs, we believe is more likely now in 12 months. In order to be ready to deliver for our customers we intend to raise a second seed round this summer to bring our investment raised to €1.15m in the past year.</p>
<p>This investment will allow us to grow our team from 10 to 20 in the next 12 months, adding key experience to our teams. This will allow us to add the product features we know our customers want as well as spent time meeting and speaking to our customers.</p>
<h4><strong>What are the biggest mistakes or lessons you have learned so far?</strong></h4>
<p>We are learning every day. When you are working in technology innovation, there is often no rulebook or clear instruction manual to follow. We trust and empower our people to find ways to solve problems. In that environment mistakes are inevitable, the important thing is that the company learns from the mistakes made, iterates and improves the process.</p>
<h4><strong>Is there anything you’d do differently?</strong></h4>
<p>I should have paid more attention during the finance module when I was in college.</p>
<h4><strong>What advice do you have for fellow founders?</strong></h4>
<p>Find a business partner whose skills are different but whose values are similar to yours – it’s great to share the experience, the challenge and important to avoid biased decision making.</p>
<p>Spend as much time as possible in the market talking to your customers or potential customers and find out what challenges they have and fix them. It’s not about the technology, it’s about addressing your customers actual needs.</p>
<p>For your company to flourish, your teams must feel a sense of purpose, mastery and empowerment – it’s your job to create that environment.</p>
<p>Published on thinkbusiness.ie, read the original article <a href="https://www.thinkbusiness.ie/articles/virtual-realist-artificial-intelligence-organisation-training-methods-ireland/">here.</a></p>
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		<title>New Reality: What business can learn from the military</title>
		<link>https://www.heatvr.io/new-reality-what-business-can-learn-from-the-military/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Thu, 14 May 2020 08:42:26 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Training]]></category>
		<guid isPermaLink="false">https://www.heatvr.io/?p=593</guid>

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		<p>IRISH TECH NEWS | MAY 11, 2020</p>
<p>With the world exploring new ways to safely work and train, what of those who work and train in high-risk environments as standard? The key to this new normal is VR training, writes Pat O’Connor, managing director of VRAI.</p>
<p>For those working from home in the midst of the Coronavirus pandemic, the videoconferencing provider Zoom has become a household name. The global work-from-home experiment prompted by COVID-19 has highlighted the benefits of these remote working tools. It has also illustrated the sophisticated technology that was available to us all along.</p>
<p>Zoom will be hailed as a company that prospered during the crisis. Looking back on previous economic crashes, there is a commonality between the companies that swam and those that sank.</p>
<p>As we progress into financial uncertainty caused by COVID-19, many businesses will become conservative in order to survive. Cutting costs, scaling back and bunkering up seems the safest approach. However, if we compare this to the crash of 2008, the most successful companies were those that chose to adapt and embrace change, rather than let the situation decide their faith. Whatsapp, Uber, Airbnb, Instagram and Dropbox were all founded during this time and went on to become global powerhouses.</p>
<p>On the face of it, there isn’t a lot that they have in common, other than being broadly digital companies. For me, the common thread between them is their ability to adapt through the last recession. They spotted a trend of consumerism of people knowing what they want and when they wanted it. With adaptability rather than reclusion at the forefront of their business model, they were able to become some of the most successful companies in the world.</p>
<p>So, what kind of consumer trends are likely to arise as a result of the COVID-19 crisis?</p>
<p>Since countries around the world went into lockdown to slow the spread of COVID-19, the shift towards remote working tools has been rapid. Once the crisis abates, that expansion of the digital workplace is likely to continue. Prior to today, planning for remote work was a low priority for many businesses, largely sidelined as a perk sought for the millennial workforce. In the post-COVID-19 landscape, however, businesses who do not adequately prepare their company to work remotely will be considered reckless and may not survive the approaching economic challenges we face.</p>
<p>Video conferencing has allowed business to continue functioning and people to continue interacting, but it has its limitations – especially for those who operate in risky or remote environments. For front line medical staff, offshore technicians and even numerous manufacturing settings, there is a need to train for, prepare for and mitigate risk.</p>
<p>After all, traditional e-learning tools cannot prepare someone to climb a high voltage electricity pylon in a storm or fix a blade on a 110m high wind turbine 100km off the North coast of Scotland.</p>
<p>Where can business leaders look to for guidance on how to prepare their employees in this unpredictable world? I believe the answer is the military. The military has been using simulation training for decades as a way to replicate risky, remote and difficult to replicate scenarios. Sometimes the simulation was in order to avoid the prying eyes of adversaries, sometimes simulation was about cost-saving and sometimes it was simply about utility – simulation training was better and easier to do than traditional training.</p>
<p>Until recently, military simulation training was often reserved for high-value roles like fighter pilots, or ships’ Captains, who trained in “sim centres”. These sim centres had traditional simulators with complicated hydraulics and expensive replicas of the real-world equipment. There is now a paradigm shift occurring in military training towards providing virtual simulation at the point of need. The training is contained in a VR headset that a soldier can use while in a hangar waiting for rotation flight, or a winchman can use during a “weather day”, or a ship’s engineer can use while hundreds of kilometres away from the naval college.</p>
<p>The added value of VR simulation is that its inherent data capture capability can be used to provide deep insights into how individuals learn and perform. The addition of physiological sensors can allow you to know not just what people do, but also how they feel when they do it. These data-driven insights can transform our ability to reduce the risk for our employees and ensure they are confident in performing the tasks that they will face in reality.</p>
<p>Published on irishtechnews.ie, read the full article <a href="https://irishtechnews.ie/new-reality-what-businesses-can-learn-from-the-military/?__cf_chl_jschl_tk__=44d8d010956307ec02ac4b53501564de79358cdb-1589445200-0-AaVUSYqk8eTGp-c0tefkVvJmqXCXOUXEAqBwehjAbS8w9dwNxvOOKVk4Z0VBnReXpUKGCDjxOQRrb5WOVzrfURhzGeXUhvUzkPfZi89HJhNjBp2qCsej9IAsimPliGZE0BsbG_5YUGmfVi7Br21q5s45Bkqp37FLphTKltSTKAC5-vyPRpwJRTQ7divGCe5aoYXnbEi0nJXYacoQZ8WB29RL5LVZ6EBkohxT2EpuBFdgE3kAkmlQJN2RHtMmb9I4GolgTachGkIHK9kI0I5XIfBovjYK571IZQjcVxhvB3ARL9m_b7FEg9CM71EciItPm6d974PRUlw-U2cYdDiXTLDcSen2abeIKf2ZZUdFvLgf">here.</a></p>
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		<title>9 Irish start-ups using AI in interesting ways</title>
		<link>https://www.heatvr.io/9-irish-start-ups-using-ai-in-interesting-ways/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 16:03:24 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Tech]]></category>
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		<h3>We have gathered a range of Irish start-ups using AI in different industries, including music, VR, HR, fintech and customer service.</h3>
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		<p><span class="s1"><b><span class="pull-left">Kelly Earley  |  </span></b></span><span class="s1"><span class="pull-left">Silicon Republic  |  12</span></span><span class="s1"><span class="pull-left">th March 2020</span></span></p>
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		<p>After Enterprise Ireland’s Start-up Showcase for 2020, we decided to take a closer look at the agency’s high potential start-ups (HPSUs). Last week we focused on emerging firms <a href="https://www.siliconrepublic.com/start-ups/sustainability-startups-enterprise-ireland-hpsu" target="_blank" rel="noopener noreferrer">working on sustainability</a>, and this week we’re taking a look at the field of artificial intelligence (AI).</p>
<p>We have rounded up the start-ups to watch over the next few months. The list includes some businesses on the cutting-edge of AI, using this tech for a variety of purposes in the music industry, virtual reality, HR and customer service.</p>
<p><strong>VRAI</strong></p>
<p><a href="https://vrai.ie/" target="_blank" rel="noopener noreferrer">VRAI</a> is a Dublin start-up that has developed an AI-powered VR simulation platform, entitled Hazardous Environment Awareness Training (HEAT), which has been used by companies such as Samsung, Pfizer and IAG, as well as the UN and the Irish Defence Forces.</p>
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HEAT enables employers to prepare for hazardous working environments in a safer setting, while giving them an idea of what to expect out on the field. VRAI says that it is “more than a virtual reality company”, and describes itself as “a content creation company specialising in virtual reality production”.</p>
<p>The company was founded by Pat O’Connor and Niall Campion in 2017. In September 2019, the company raised €575,000 from Enterprise Ireland to further develop HEAT, and earlier this week it was named as this year’s winner of the <a href="https://www.siliconrepublic.com/start-ups/vrai-dublin-city-enterprise-award" target="_blank" rel="noopener noreferrer">Dublin City Enterprise award</a>, taking home the top prize of €5,000.</p>
<p>Published on siliconrepublic.com, read the full article <a href="https://www.siliconrepublic.com/start-ups/irish-ai-startups-ireland-artificial-intelligence">here.</a></p>
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		<title>VRAI wins the Dublin City Enterprise award</title>
		<link>https://www.heatvr.io/vrai-wins-the-dublin-city-enterprise-award/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 15:46:23 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Tech]]></category>
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		<h3><strong>VRAI won the award for its HEAT platform, which enables organisations to train employees in high-risk activities.</strong></h3>
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		<p class="p1">On Tuesday (10 March), data-driven <a href="https://www.siliconrepublic.com/topics/vr" target="_blank" rel="noopener noreferrer">virtual reality</a> simulation company <a href="https://www.siliconrepublic.com/start-ups/vrai-ar-vr-xr-training-storytelling" target="_blank" rel="noopener noreferrer">VRAI</a> was named as this year’s winner of the Dublin City Enterprise award, taking home the top prize of €5,000.</p>
<p>The start-up will go on to represent the Dublin City Local Enterprise Office at the 22nd National Enterprise Awards, which are scheduled to take place in the Mansion House in Dublin on 22 May.</p>
<p>VRAI will compete with 30 other finalists from local authorities across the country for a share of the €40,000 prize fund. Categories at the final of the competition include Best Export Business, Best Future Focused Business and Best Innovation, in addition to eight regional awards.</p>
<p><strong>VRAI’s winning solution</strong></p>
<p>Recognised by Enterprise Ireland as a high potential start-up, VRAI was founded by Niall Campion and Pat O’Connor in August 2017 when they saw the opportunity to develop virtual reality training products for high-hazard environments.</p>
<p>The company combines Campion’s experience of directing film and VFX, with O’Connor’s experience as a senior officer in the Irish Defence Forces working in Syria, Israel and Liberia. Now, the duo are based in Temple Bar, where they employ 15 people.</p>
<p>The company’s main offering is the Hazardous Environment Awareness Training (HEAT) VR system, which is used by organisations participating in high-risk activities. HEAT can also be used to train employees in remote or rare tasks, offering them an “authentic, memorable and measurable” experience.</p>
<p>The platform creates virtual training environments, with data capture and analytics to improve performance, safety and training outcomes. VRAI provides this technology to teams in defence, security, energy, utilities, aviation and the construction sector.</p>
<p><strong>National Enterprise Awards</strong></p>
<p>Greg Swift, head of enterprise and economic development with the Dublin City Local Enterprise Office, said: “For the last two decades, the National Enterprise Awards have celebrated homegrown success stories from every corner of Ireland, putting their achievements into the national spotlight.</p>
<p>“At the 2020 National Enterprise Awards, we are delighted to be represented by VRAI, yet another homegrown success story. VRAI exemplify innovation. The judges were particularly impressed by the calibre of international corporate clients they have secured in less than three years of operations. We wish them continued success with their company expansion plans.”</p>
<p>Commenting on the support the start-up has received from its Local Enterprise Office (LEO), Campion said: “We received a grant from DCC LEO in 2018. This grant allowed us to move from being a sole trader business employing contract staff to employing our first two full-time staff members.</p>
<p>“These two staff members are now a core part of our team of 15. The LEO support allowed us to add full-time staff, on a respectable salary, with reduced risk.</p>
<p>Published on siliconrepublic.com, read it <a href="https://www.siliconrepublic.com/start-ups/vrai-dublin-city-enterprise-award">here.</a></p>
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		<title>Is VR the technology trend for 2020?</title>
		<link>https://www.heatvr.io/is-vr-the-technology-trend-for-2020/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Tue, 11 Feb 2020 12:59:59 +0000</pubDate>
				<category><![CDATA[Business]]></category>
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		<p>By Pat O’Connor, Co-Founder &amp; Managing Director, VRAI</p>
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		<p class="p1"><span class="s1"><b><span class="pull-left">Alara Basul  |  </span></b></span><span class="s1"><span class="pull-left">Online Editor UKTN  |  </span></span><span class="s1"><span class="pull-left">7th Feb 2020</span></span></p>
<p>&nbsp;</p>
<p class="p1">What are the big tech trends you remember from the past 5 years?</p>
<p dir="ltr">I remember being at a technology conference in 2016 where everyone was raving about the impending impact of IOT. Subsequently, we have heard the buzz around drones delivering our takeaway dinners and Amazon purchases; Cloud being the “new mobile”, autonomous vehicles changing how we travel and, most recently, AI being the new space race.</p>
<p dir="ltr">None of these technologies have quite fulfilled their hype as of yet and the same can be said for the big tech hype of 2015 – Virtual Reality.</p>
<p dir="ltr">When Facebook acquired Oculus in 2015, the VR hype curve was almost off the charts. Since then VR had fallen into what Gartner calls the dreaded ‘Trough of Disillusionment’, but is now reemerging at speed. Many people are predicting that 2020 will be the year of Virtual Reality and the evidence is becoming hard to ignore.</p>
<p dir="ltr">The VR market was valued at $11.52 billion in 2019. It’s expected to reach $87.97 billion by 2025, which is welcome news for those in the space. Last year saw annual B2C VR software sales break the significant $1 billion mark for the first time.</p>
<p dir="ltr">The fact that the Oculus Quest, a wireless VR headset with 6DOF, is in such demand that there is a global shortage tells its own story about demand. Pico, the Chinese headset maker, is also producing an excellent standalone VR headset that is cheaper than the Oculus Quest.</p>
<p dir="ltr">Better content with cheaper and easier to use hardware seems to be the drivers in the B2C market but there is another factor that is driving this increase in VR use –  Enterprise VR.</p>
<p dir="ltr">The “race to be second” is the phenomenon where more conservative companies wait for others to prove the business case before committing to a technology.</p>
<p dir="ltr">This race is almost over with great case studies starting to emerge from some of the world’s leading companies such as Pfizer, IAG and Walmart with stellar results. VR is already a go-to technology for hazardous work environments with many energy companies like Shell, Chevron &amp; ExxonMobil seeing VR as an obvious way to train more of their employees for risky, remote and rare operational environments.</p>
<p dir="ltr">The same can be said for the leading militaries in the world who see VR simulation training as the obvious way to improve training while reducing risk and cost. VR use for training, in particular, is expected to have a 61.8% CAGR over the next 3 years and is forecast to become the largest use case in terms of VR B2B spending by 2023 .</p>
<p dir="ltr">There are still some barriers to immersion and widespread adoption though, such as the current awkward hand controllers, the lack of ‘feel’ in VR and the grumblings about Oculus’s B2B business model, supply chain and customer support.</p>
<p dir="ltr">Some of these do look likely to change in 2020 and also provide opportunities for more enterprise focussed VR companies. Oculus have released a beta version of their hand tracking that removes the need for controllers to some extent. Tesla Suit, BeBop and a host of others have announced the release of haptic gloves that provide simulated feel and touch in VR.</p>
<p dir="ltr">Perhaps equally as impactful as the new products and features emerging in VR are the new business models. As the market grows, so do the opportunities for companies whose business models best support their customer’s needs.</p>
<p dir="ltr">The question remains, is VR ‘the’ next big tech trend for 2020? Perhaps it isn’t as simple as a yes or no answer.</p>
<p dir="ltr">Perhaps the third decade of the 21st century will not be dominated by individual technologies, but rather by the confluence of the technologies we have seen develop over the last 5 years.</p>
<p dir="ltr">IOT sensors are now in many new ‘smart’ products, high speed broadband is increasingly available and soon available via mobile 5G. Companies like Google and Amazon are making AI and cloud computing more broadly available to businesses, and improved mobile processors are increasing the capability of hardware while reducing the cost. The most successful businesses will be the ones that leverage these technologies to solve problems for their customers and do that in a sustainable way.</p>
<p dir="ltr">As a VR company co-founder, I strive to support our mission in becoming product leaders in VR, to provide our customers with leading edge technologies, or the innovative combinations of existing technologies that they need to improve their businesses.</p>
<p dir="ltr">Although, as any entrepreneur worth their salt will tell you, it’s not about the technology, it’s about solving your customer’s problem and unlocking that shared value.</p>
<p>Published on uktech.news, read it <a href="https://www.uktech.news/news/is-vr-the-technology-trend-for-2020%3F-20200204">here</a></p>
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		<title>Build Review &#8216;The Ultimate Safety &#038; Training Technology&#8217;</title>
		<link>https://www.heatvr.io/build-review-the-ultimate-safety-training-technology/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Tue, 05 Nov 2019 16:42:48 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Training]]></category>
		<guid isPermaLink="false">https://www.heatvr.io/?p=316</guid>

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		<h4>Virtual Reality – The Ultimate Safety &amp; Training Technology</h4>
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		<p><strong>From BUILD 2019, Edition Q4</strong></p>
<p>Read article on <a href="https://www.build-review.com/issues/q4-2019/14/">build-review.com.</a></p>
<p><strong>There can be little doubt that technology has bought about revolutionary change across a plethora of industries, becoming one of the key drivers of growth, innovation and development on the global business </strong><strong>landscape. It wouldn’t be such a leap to suggest that VR is one of the most promising of these new </strong><strong>technologies that has entered the market in the last couple of decades, with wide-reaching effects that are </strong><strong>only now just being realised. One area that is seeing early utilisation – and, crucially, impressive results- is </strong><strong>in health, safety and training. We spoke with Pat O’Connor, Managing Director of VRAI, to find out more.</strong></p>
<p>As a content creation company that specialises in capitalising on the unique benefits of augmented an virtual reality, VRAI is at the very forefront of an emerging and ever-growing industry. Moreover, through their work with large organisation such as Samsung, IAG and the United Nations, VRAI are well-placed to notice new trends before they become industry-defining goliaths and, more importantly, they have become adept at solving real business problems with technology-centric solutions. Combining these two advantages, VRAI have developed a new training platform that uses their considerable experience to reinvent best practices, as Pat explains. “Hazardous Environment Awareness Training, or HEAT, is an AI powered VR training platform that improves training effectiveness, reduces risk to employees and enhances operational outputs by reducing human error. Our HEAT VR training platform has 3 main elements – onboarding, training and analytics. “In the onboarding phase, trainee profiles are created which captures demographic information such as age, years of service, whether the individual is salaried or contract, and data of that nature. During the training phase, the VR headset acts as an IOT device capturing rich datasets on the trainee movement and performance. In our next iteration of our HEAT training product we are building in biometric sensors that will then allow clients to not only measure how people perform tasks, but also how they feel while carrying out these tasks. Finally, in the analytics phase, all of the data captured in the previous phases is analysed via our cloud-based AI platform providing deep insights into training effectiveness and employee performance. In effect, the more training clients conduct the more data that is produced and the greater the organisational learnings. “This product is focused on reducing deaths and serious injuries in the workplace while improving operational performance.&#8221; Pat continues, moving to discuss how VR, as a technology, has the potential to change huge swathes of the business world, in numerous industries, fields and sectors. At the crux of all this is training, which comes at a colossal cost for the world’s most successful companies. As Pat explains, there’s simply a better, more effective way than the current approach to this most essential of everyday elements. “The Fortune 500 spent approximately $100Bn on training in 2018, with over $11bn of that spent on safety training. Over half of these companies have had an employee death or serious injury occur in the previous 18 months. Considering the amount of money being spent, the problem is not the amount or length of training, it is the effectiveness of the training. We know, today, that the vast majority of training is delivered via lectures, or lecture-based training. This type of training is highly inefficient, ineffective and does very little to prepare people for the realities of carrying out the work in the ‘real world’ and in a real environment.” HEAT, then, represents an alternative to current training techniques which represent anvast financial burden on industries where the money is, to put it simply, better spent elsewhere. Understandably, healthcare is one industry where the effectiveness of VR is swiftly being realised. “Traditional training often required experienced staff to take time to train their more junior colleagues. With VR-based training, we can codify the knowledge of the more experienced colleagues to free them up to focus on healthcare delivery. By undergoing training that better reflects the real-world working environment, it better prepares new staff so that, when they start work, they are less dependent on experienced staff to show them the topes. The research shows, more effective training leads to more effective outcomes. “Of particular note is the effectiveness of simulation training, which is already used a lot in the medical industries. In this, VR training is an obvious complimentary service. Simulators can be expensive to use, are generally limited in availability and are only available to students on the college campus. VR training allows you to empower your trainees to train themselves with the system acting as the trainer, capturing their performance and guiding them. The added bonus for both trainer and trainee is the additional data-driven insights that can drive performance improvement. In fact, in some colleges, it is being used to gamify training to create “leader boards,” Pat adds. Yet, despite the runaway successes of VR and the promise of the future change that HEAT is sure to bring, there’s still obstacles to overcome. Here, in his closing comments, Pat enlightens us about the journey that lies ahead for VR and like technologies. “As with any new technology, companies need to be clear on the business case for adoption – it’s the race to be second. Thankfully the benefits of VR training are now becoming more obvious for clients, particularly when it is available on an AI powered platform such as HEAT that can be integrated into existing LMS systems. Now companies are clear on the business case, it’s about finding the best solution. “Finally, scalability of training solutions is also key as our client companies are generally large cap firms with a global footprint. This means the system must be available in multiple sites, in multiple languages and with bespoke, tailored training.” “We see VR as the laboratory which enables organisations to gather rich data on how their people perform and train in order to improve safety and operational efficiency.”</p>
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		<title>First Female Only Tech Apprenticeship</title>
		<link>https://www.heatvr.io/first-female-only-tech-apprenticeship/</link>
		
		<dc:creator><![CDATA[Michaela Mcparland]]></dc:creator>
		<pubDate>Mon, 04 Nov 2019 13:01:27 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Training]]></category>
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		<h4>VRAI launches first female only tech apprentiship</h4>
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		<p><span class="css-901oao css-16my406 r-1qd0xha r-ad9z0x r-bcqeeo r-qvutc0">Tech Talk on News Talk podcast with </span><span class="r-18u37iz">Jess kelly</span><span class="css-901oao css-16my406 r-1qd0xha r-ad9z0x r-bcqeeo r-qvutc0"> to hear about the Fast Track into IT (fit.ie) female-only t</span><span class="r-18u37iz">ech</span><span class="css-901oao css-16my406 r-1qd0xha r-ad9z0x r-bcqeeo r-qvutc0"> apprenticeship we are sponsoring. Our managing director here at VRAI &#8211; Pat O&#8217;Connor, talks about why diversity is so important, how it gives a competitive advantage while also increasing the auality of business. Apply for the ICTAO tech apprenticeship <a href="https://fit.ie/">here.</a></span></p>
<p>Catch the podcast <a href="https://www.newstalk.com/podcasts/tech-talk-with-jess-kelly/esb-tech-fest-plus-first-female-tech-apprenticeship">here. </a></p>
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